Photographic Composition: The Rule of Thirds and The Horizon Line

I found a great reference for image compostion by Valerie Hayken:
The Rule of Thirds
The first thing taught in photographic composition classes is generally the “Rule of Thirds.” Learning this rule will change the way you look through your viewfinder and compose your photograph. The concept dates back to Euclid, the [...]

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Stop Whining, Start Working

reposted from: http://www.noahbradley.com/blog/2011/stop-whining-start-working/
I hear it all the time:
Am I talented enough? How much should I draw? Am I studying right? What’s the best way to use XYZ book? Art school or no art school? Do I need a degree? How will I know when I’m professional? What should I draw? Should I [...]

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Animation know-how from the Pros

The talented bunch at Les Shamans have put together an ebook (download it for free, by the way) to include techniques, advice and general comments from 13 animators. And not just any old animators, but those that have worked on big projects and for big names!
Download here
(NOTE: Don’t right click, normal left click is [...]

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At first use Revit, then try…

3D Max… then V-ray or Mental Ray!
You might have seen Dan Jürgens and Zac Arato’s post on www.nzdan.com?
They recently discussed this topic – “Visualise Revit conceptual designs fast with 3ds Max, mental ray and V-Ray” at the Revit Technology Conference in Sydney.
Image: Dan Jurgens & Zac Arato as on www.nzdan.com
Zac Arato is a part of [...]

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Things they DON’T teach you at design school

I had to giggle when I read this Design Reviver post. So relevant!
” 1. Your diploma doesn’t help you to find a job
But your portfolio does! Of course it’s a good thing to get a design education and a proof of it, but when it comes to get money out of their wallet clients want [...]

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Classroom 3Ds – AMAZING

Studio Aiko posted a personal project on Evermotion.org a few days back.
The level of detail is totally over the top and wonderful, I had to post this here.
There are links here for 4 different lighting versions:
1. daylight, 2. night,3. sunny day, 4. camera flash
Click for Daylight Link
Click for Night Link
Click for Camera Flash Link
“MAKING OF” [...]

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A great business/life/games blog

I gain inspiration from some strange places. A blog that I visit often is that of “Cliffski” or Cliff Harris.
Cliff is an independent game creator in the UK, he used to work at some large studios and has since (the past few years now) started his own full time studio. He makes fantastic games and [...]

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Bootstrapped, Profitable, & Proud

If you have not read my previous post, then do so here: http://www.burnstudio.co.za/blog/rework-by-37signals/
37Signals have a fantastic series on companies who are successfull; but haven’t taken outside funding and massive loans. I love reading stories of companies and people that have done well.
Check out the stories by clicking below:
logik
woothemes (South African!!!)
Campaign Monitor
Shopify

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Making of Rotunda (Evermotion)

A super “Making of” – here:  http://www.evermotion.org/tutorials/show/7943/making-of-rotunda

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Photography 101

SACM (South African Computer Magazine) ran a fantastic series on photography, called Photography 101 over the last year.
I’ve uploaded a PDF they supplied on a CD that has all 12 articles here: Photography 101 – Complete Series 1-12
It has lots of great info to get your started, from basics to advanced.
Please don’t Hotlink the file [...]

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CG School launched

CGArchitect, 3DATS and Spine3D (one of the industry favourites) have launched an archvis CGschool. Ok, ok! It’s a bit far for us because it’s in Miami, Florida… BUT there are a few free tutorials online that I’m sure they’ll be updating occasionally.
These tutorials touch on subjects like creating site plans and Vray proxies. Link here [...]

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Gamma Correction

There is an awesome write up about Gamme Correction here:
http://www.pixsim.co.uk/downloads/The_Beginners_Explanation_of_Gamma_Correction_and_Linear_Workflow.pdf
It’s amazing how voltage can play a part in ajusting an image’s gamma – makes an interesting read.

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The great render resolution debate.

There is a lot of debate on ‘render resolution size’, so I thought I’d reign in and let you know what resolutions we use at Burn.
The greatest render size myth of all being DPI.
DPI (Dots per inch) refers to printer/scanner hardware resolution. If a printer prints at 300 DPI then it prints 300 dots horizontally [...]

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Getting into the 3D world.

Let’s look at the largest entry points into this industry:
The Hobbyist
A hobbyist dabbles in 3D – they generally don’t have any formal education in this specific field. Hobbyists are good generalists who have a very good understanding of most parts of the 3D process – modeling, texturing and lighting. They’re good at doing research in [...]

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