Making of the Abandon Factory
Click through here for the breakdown on how Romi Volentino, from Indonesia, created the Abandon(ed) Factory for this challenge.
Click through here for the breakdown on how Romi Volentino, from Indonesia, created the Abandon(ed) Factory for this challenge.
Depth Of Field is essential to add believability and realism to any 3d render. In this tutorial Chandan Kumar will explain how to achieve in camera DOF in 3d studio max, and how to improve quality and control focus using the camera’s target distance. – CGtuts
Click through here for video
Blur Matters(s) is a tutorial by Vyonyx on how they blur people in 3D renders. Read the full tutorial here.
I’m sure you’ve seen this image around?
And now, found out the details behind it.
This image has an amazing feel to it and Ronen Bekerman’s site features 3Dnotos’ breakdown of House on the Coast. They touch on the modelling, lighting and texturing.
View more of their work here.
This tutorial by Arnab Bhadra, will go through making 3D stereoscopic renders using Max 2012. This, by using a free script by Andrew Dour. Link through here to watch the video.
Visit Ronen Bekerman’s site for the Making of Taliesin Mod.Fab, by Matt Guetta. Matt is a 3D artist based in France. LINK TO MAKING OF.
This ‘making of’ by Brandon Martynowicz as featured on 3Dtotal. Brandon uses 3ds Max, Photoshop, Maya, V-Ray to create this image. Read here to find out how.
Also – CGtuts has there next quiz up – General CG
Head over to 3Dtotal (who have an occasional ’making of’) for Mackiewicz Maciek’s breakdown of the White Street Loft.
Using Cinema 4D, V-Ray and Photoshop. Read it all here.
(LOVE Bono on the pillow btw!)
As featured on Renderspirit, there is a post by Lukasz Gradzki from Renderare.com on how they put together this final image. Read it all here.
A very interesting interview with Neoscape. They are using Mudbox for set dressing and furniture to add slight imperfections to increase the realism of their perspectives.
Read it here: http://area.autodesk.com/inhouse/custstories/perfecting_imperfection
Photo-editing tools play a large roll in 3D work – whether you’re doing that final touch-up of awesome or the fix up.
While browsing (and I do a lot of browsing), I came across this tutorial book for sale -
Photoshop for 3D Artists: Volume 1.
The book covers original design work, texturing and post production and effects.
A [...]
Thanks to Carlos Rinaldo, from Milan, who posted up this ‘making of’ on 3D total. Here’s the direct link through to it.
And again, if you’re doing a library type rendering, click back to the free book texture post here.
Eric Thelander has a tutorial up on CGrecord showing how to use your digital camera for facial motion capture. He covers importing and preparing your shot footage, extracting the motion and how to use it on your 3D character.
Click through here to watch all the videos or download the files.
INTRO:
Hope it’s useful to someone! [...]
Thanks Tihomir for this breakdown on CGarena. Concentrating on the toning and composition mainly, how to tackle placing a 3D model (car model in this case) to a real image, for the best results.
Read it here
This making of is featured on 3Dtotal – have a look at the breakdown of The Dungeon by Alex Ruano. The scene was inspired by his workspace as a freelancer.
He’s used 3D Studio, Vray, Photoshop and Fusion to put it all together, but read it all here: LINK
Have a look at these renders promoting Evermotion’s own Arch Vis Training DVD.
Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials, cameras and light setup, [...]
Go through this Fog and Mist at Night – a tutorial on 3Dtotal by Andrzej Sykut. Using 3Dmax and Vray, Andrzej puts together this moody image above.
LINK TO TUTORIAL
Narek Gabazyan uses, 3D Max, V-ray, After Effects, Nuke and Photoshop to create one of his recent projects, Old Cafe.
Love the mood of the image. On 3Dtotal he shares how he went about it, and where the idea came from. Read more here…
While I think this is something interesting to be able to do, I’m not really sure when you’d use it. Cool studio artwork perhaps?
Anyhow, Alvaro Guzman posted this tutorial on psd.tutsplus.com: LINK
It’s interesting to read how other artists tackle a render or project. Not only could there be something new to learn, but we spend a lot of time guessing how the masters do it (especially when it’s really amazing).
3Dtotal often posts tutorials and breakdowns. I found this one by artist Douglas Shimada (render below).
He used Softimage [...]