Making of Sopot
As featured on Renderspirit, there is a post by Lukasz Gradzki from Renderare.com on how they put together this final image. Read it all here.
As featured on Renderspirit, there is a post by Lukasz Gradzki from Renderare.com on how they put together this final image. Read it all here.
A very interesting interview with Neoscape. They are using Mudbox for set dressing and furniture to add slight imperfections to increase the realism of their perspectives.
Read it here: http://area.autodesk.com/inhouse/custstories/perfecting_imperfection
Photo-editing tools play a large roll in 3D work – whether you’re doing that final touch-up of awesome or the fix up.
While browsing (and I do a lot of browsing), I came across this tutorial book for sale -
Photoshop for 3D Artists: Volume 1.
The book covers original design work, texturing and post production and effects.
A [...]
Thanks to Carlos Rinaldo, from Milan, who posted up this ‘making of’ on 3D total. Here’s the direct link through to it.
And again, if you’re doing a library type rendering, click back to the free book texture post here.
Eric Thelander has a tutorial up on CGrecord showing how to use your digital camera for facial motion capture. He covers importing and preparing your shot footage, extracting the motion and how to use it on your 3D character.
Click through here to watch all the videos or download the files.
INTRO:
Hope it’s useful to someone! [...]
Thanks Tihomir for this breakdown on CGarena. Concentrating on the toning and composition mainly, how to tackle placing a 3D model (car model in this case) to a real image, for the best results.
Read it here
This making of is featured on 3Dtotal – have a look at the breakdown of The Dungeon by Alex Ruano. The scene was inspired by his workspace as a freelancer.
He’s used 3D Studio, Vray, Photoshop and Fusion to put it all together, but read it all here: LINK
Have a look at these renders promoting Evermotion’s own Arch Vis Training DVD.
Learn how to properly use vray and start creating professional vizualizations.
This DVD with over 4,5 hours of narrated tutorials will teach you how to do it.
DVD contains two complete architectural scenes (for 3d studio max) with all the materials, cameras and light setup, [...]
Go through this Fog and Mist at Night – a tutorial on 3Dtotal by Andrzej Sykut. Using 3Dmax and Vray, Andrzej puts together this moody image above.
LINK TO TUTORIAL
Narek Gabazyan uses, 3D Max, V-ray, After Effects, Nuke and Photoshop to create one of his recent projects, Old Cafe.
Love the mood of the image. On 3Dtotal he shares how he went about it, and where the idea came from. Read more here…
While I think this is something interesting to be able to do, I’m not really sure when you’d use it. Cool studio artwork perhaps?
Anyhow, Alvaro Guzman posted this tutorial on psd.tutsplus.com: LINK
It’s interesting to read how other artists tackle a render or project. Not only could there be something new to learn, but we spend a lot of time guessing how the masters do it (especially when it’s really amazing).
3Dtotal often posts tutorials and breakdowns. I found this one by artist Douglas Shimada (render below).
He used Softimage [...]
Easily convert your vector logos to 3D, using Illustrator and Maya. CGtutsplus gives you the how: LINK
Hope it makes things a little quicker for you today.
Artist, Maksim Ganzha, runs through how to go about interiors. Focus is on lighting and rendering. The interiors are very good!
Click through to the 18 page tutorial here at CGarena.
Maxim Ganzha has put together a list of 10 basic rules to go by when creating a scene, for 3Dtotal.
Contrast, layout, balance… all the important stuff.
Click through here to read.
Head over to cg.tutsplus.com for Pratik Gulati’s tutorial on modelling from photographic references, in 3Ds Max. Pratik is a 3D artist from India, going through a 16 step ‘how to’.
“This tutorial is divided into two parts : an introduction covering the different types of perspective, and then how to apply this knowledge when modeling from a [...]
Ramy Hanna shares his techniques, etc in creating this image for a project he worked on.
Ramy does most of his modelling in SketchUp, then goes on to use 3DStudio, Photoshop and After Effects.
Read the full piece on his blog here.
More renders from this project here.
At the beginning of the month we posted Pawel Podwojewski’s renders here, with talk of the ‘making of’ to follow soon. And here it is on his site!
Pawel goes through terrain, lighting, settings, etc and then finishes off with the post production.
Have a look at Mohamed AbuYhia’s tutorial on CGSociety.org for his render ‘Breeze of the Past’. As featured in Expose 8.
Mohamed, an artist from Egypt, shares his reference ideas, textures, etc.
READ TUTORIAL HERE
A tutorial from Photoshop Tutorials on how to create this image, as a play on Google Maps. Michael Manalo uses blending methods, blending modes, opacity levels, etc. Photo editing techniques probably more relevant to the type of 3D work we do.
Here is the full tutorial.