Overtime vs Productivity

Allan McKay, a technical director and VFX supervisor who’s worked for some big names in the industry, recently wrote this article. Read it, it’s relevant to many other designers and artists in our industry (and others) that I’ve spoken to.

Overtime vs Productivity – a debate that many owners, studio directors or managers and artists have their own opinions on.

Below is an extert, but link through for his views and observations HERE on VFX Solution. It’s a good few minutes of reading, but worth it.

Is it worth it working extreme hours all the time, day in day out – more importantly are you actually getting that much done during that time?

Foreword

This article isn’t a stab at the industry, nor should it be perceived as such. It’s actually a 2 part article which looks at how people, both from the management side and from the artist side work and why we get burned out, ways to avoid this and hopefully inspiring some to reevaluate how they work. I personally think that there’s two sides to the coin, and although a lot of the time management could work a bit better on making sure artists are appreciated for their efforts when they are killing themselves to deliver a deadline, artists too can look at bettering their efforts in terms of communication and self management, and even just raising their hand when they think something mightn’t be delivered on time, rather than waiting until it is in fact too late to do anything about it. The industry itself is pretty shaky right now, both with work being outsourced to other countries, and forcing studios in the US and other countries to underbid to actually be awarded a show, which then reflects back onto artists needing to double their efforts to deliver the same amount of work in a less amount of time to compensate for this.

I want to mention this, as I’m not bitter, or have any grudge the vfx industry as it stands, I work both as an vfx artist, client and producer so I’ve been on every each end of the stick. But I do believe it’s an interesting topic and I’ve wanted to discuss this for some time. Currently I’m in the middle of putting together the VFX Artist Insight Series which while filming this across the US in San Francisco, Los Angeles, Las Vegas, New York City and other cities I’ve spoken with many artists and it’s really been interesting discussing topics such as this, and some of the current events that are happening that relate back to this. So I definitely think it will be interesting not only to write about this, but also to hear from all of you about your insights into this as well. I have so many talented and smarter people than myself visiting my web site on a daily basis and I’m sure a lot of you will be able to share some of your own insight onto the subject as well! But if not, then I at least hope you take something away from this.

Overtime vs Productivity

Working in the VFX Industry the one thing we can all associate ourselves with is working too much overtime. People constantly burn out, either temporarily or permanently. Others lose it during a project and storm out…

I’ve witnessed plenty of relationships and divorces occur, and most people sick for weeks after a long form project. The thing is, can this actually be avoided? Do you really need to work all of those late nights to deliver your work? Most of the time it’s management wanting artists to burn the candle at both ends to deliver a project. In some cases it makes sense, to save your energy until you reach the finish line and then you gun it as hard as you can to achieve your desired goal. However, there are plenty of people who make the call too soon, and start getting people working late nights when it’s not necessarily called for, such as mid way through a project, rather than when it’s absolutely necessary. And then what happens, you are literally burned out when you actually are at the crucial point.

The truth is that everyone does it, whether you’re a client, manager, producer, supervisor or anyone managing people, you put them through the extra yards to get extra work out of someone for usually no added cost. I mean, if you get an extra 5-10 hours a week out of each of your staff mid way through the project, then that surely means that toward the end of the show you’re going to be days or weeks ahead of schedule right?

The downside is that when people begin to burn out, they lose focus. They begin to make mistakes and fail to concentrate at the pace they should actually could work at. Some get bitter, others just lose any real care for doing their work.

I remember one movie I worked on where I was literally working 145 hour weeks literally living & sleeping at the office, and at the end of the day pretty much getting nothing done. Probably what would have made more sense is working normal hours and actually getting a chance to catch up on sleep, as well as process mentally the tasks I needed to solve. Rather than being so busy trying to get things done and try to concentrate when it felt nearly impossible to see straight, eyes stinging and ears ringing (seriously) that the work I did produce was probably about 10% what I could be producing. I like to think one of the most common issues that comes up is human error, people make mistakes. People take things for granted, miss bits of information they need and have their mind elsewhere and then, make mistakes. However, if they’re well slept, and able to concentrate, they’re less likely to make mistakes. There are plenty of additional things they can do themselves to manage themselves better, and I will get to that at a later time – but when it comes down to it, the less burned out and tired, stressed and used up you feel the more likely you’re able to keep your eye on the ball and do good work.

Recharging and revitalizing

At the same time, if you’re extremely happy…



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Kris

Kristal is our office coordinator, a qualified journalist and copyrighter.