Tips and Tricks for 3ds max (CGArena)

Some nice info here.   I grabbed this from: http://www.cgarena.com/freestuff/tutorials/max/15tips/15tips_tricks.html and it was care of - http://www.florencedesignacademy.com/

ip 1

Did you know that “architectural materials” and “self illuminated” materials are light emitting (for Mental Ray & Vray) ? If you apply them on a box you will get a similar effect as a “photometric area light” or a “Vray light”.

Tip 2

Try to use always soft shadows in your renderings if possible. Hard shadows are looking always very fake. In “Mr Omni/Spot” scale the size of the light in the area light parameters (mental ray).

In Mental Ray you have to use the “RAYTRACED shadows” !

In Vray enable in the Omni/Spot the “area shadow” and scale the size of the light. Soft shadows will take more render time !

Tip 3

To have perfect shadows it is necessary to create all objects with real dimensions.

Tip 4

How to decrease render time for test-renderings:

a) The main setting to decrease the render time is the image size. Normally I use 150×112 pixels as size. It is too small to see the object’s details but it’s perfect to understand the light conditions.

b) Lower the Shadow quality !

c) Reduce the polygon number of the objects (try to use the optimize modifier if you don’t have any mesh smooth modifier on the objects)!

d) Reduce the photon number or/and the “sample” settings in the render engines. Vray/MentalRay/Brazil RS/FinalRender/ etc.

e) Be careful with the amount of lights (too many lights will make the rendering very slow)!

Tip 5

Do not use editable MESH but ALWAYS editable “POLY”.

Editable Poly is optimized for advanced modeling , creates less errors than editable mesh and has many more settings than editable mesh.

If you were working on a object with editable mesh , you can without problems convert it into an editable Poly object.

Tip 6

Instead to mesh smooth a box, use from the “extended primitives” a “chamfer box”… the result is the same, but the chamfer box” has less polygons !

Tip 7

Sometimes all your Vertexes disappear during modeling of an object. To fix this bug try this options:

a) Convert your object again to an editable poly.
b) Convert your object to an editable mesh and then to an editable poly.
c) Save the file, Exit from 3Ds max and open again the file.
d) Save the file, Exit from 3Ds max and merge the object in a new file.

Tip 8

The best light to create Highlights is the Omni light (or MR Omni).

Tip 9

Do not use “area shadows” in Mental Ray, they are very slow and not optimized for Mental Ray.

The best/fastest result is visible when you use Raytrace shadows.

If you are working with the “light-tracer” than you can use “area shadows”. The result is the same as in MentalRay with Raytrace shadows.

Tip 10

(For beginners) When you are working sometimes you can’t anymore move your object.

Probably you have pressed the key X. Press again X to enable the move tool (GIZMO).

Similar problem: You can select only one object, all other objects can’t be selected anymore: probably you have pressed SPACE and locked the object. Press again SPACE to unlock it.



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Nic B

I'm the 3D overlord at Burn. I handle the business and client side of our 3D company.